Germans!

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Germans!

Post  Trevor Y. on Sat Apr 13, 2013 8:38 pm

Thanks for inviting me in on some games today. It made a lot of what I read in the books make sense. Looks like I am going to start with Germans after playing a few games and listening to your advice today.

I've looked through the Grey Wolf book and identified a few Companies I think have a nice selection of different units to field.
1) Grenadierkompanie
2) Sturmkompanie
3) Panzergrenadierkompanie
4) SS-Panzergrenadierkampfgruppe
5) Feldherrnhalle Panzergrenadierkompanie

I am not sure which Company to use out of this list, or what combination of platoons would make a solid starting list to field. If anyone has time to provide advice, or even an example list from one of these companies would help me with a starting point. It would be great to be able to pick up/order the models needed this week!

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Re: Germans!

Post  lorsve on Sat Apr 13, 2013 8:47 pm

For really common platoons that you will see used and available to most lists:

Panzergrenadier, Panther, 15cm Nebelwerfer, Stug III.

If your looking primarily at infantry companies 15cm Artillery, Pak40s and Pioneers should also be looked at.

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Re: Germans!

Post  Shaun on Sat Apr 13, 2013 11:25 pm

lorsve wrote:For really common platoons that you will see used and available to most lists:

Panzergrenadier, Panther, 15cm Nebelwerfer, Stug III.

If your looking primarily at infantry companies 15cm Artillery, Pak40s and Pioneers should also be looked at.

For units you use all the time, you want nebs, 3 of them. best arty german gets for point and usage. stug3 or panzer 4 for a med tank option is great. you need to have two inf platoons. now for inf you really got to think what style you for looks. but to feild inf you can use any kind. for instance if you play pioneers it doesnt matter if your inf is panzergen's. you just have to tell the person you are playing what the inf is. Panthers is a must. 3 is a min and the usually you will take. they are 185-190 a tank and a great tank killer. however in v3, there day in the sun has past its prime.
a King tigers is good to have to eat points and to have a really strong unit on the board. it wouid kill much but they are great to play with.

actually it would be easier if you post a couple in what you are thinking.

1500- 1780 are good points to aim for
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Re: Germans!

Post  Trevor Y. on Sun Apr 14, 2013 11:15 am

Okay I don't know if these lists are any good, they are my first stabs. Please let me know how to tweak these to be more competitive if I am on the wrong track, or am missing something key. Also could you tell me which list you think is the best one of the bunch with your suggested changes?

LIST 1: MECHANIZED
Gepanzerte PanzerGrenadier

Gepanzerte Panzergrenadier Company HQ - 1x CinC SMG, 1x 2iC SMG, 2x Sd Kfz 251/1 (65 pts)
- CinC Upgrade - 1x Upgrade CinC SMG to CinC SMG Panzerknacker (5 pts)

Compulsory Gepanzerte Panzergrenadier Platoon - 1x Command MG, 1x Sd Kfz 251/1 or 251/10, 4x MG, 2x Sd Kfz 251/1 (155 pts)
- Command Upgrade - 1x Replace Command MG with Command Panzerfaust SMG (10 pts)

Compulsory Gepanzerte Panzergrenadier Platoon - 1x Command MG, 1x Sd Kfz 251/1 or 251/10, 4x MG, 2x Sd Kfz 251/1 (155 pts)
- Command Upgrade - 1x Replace Command MG with Command Panzerfaust SMG (10 pts)

Armoured Flame-thrower Platoon - 1x Command Sd Kfz 251/16 (Flamm), 3x Sd Kfz 251/16 (Flamm) (210 pts)

Schwere Panzer Platoon - 1x Command Konigstiger (345 pts)

Panther Platoon - 1x Command Panther A, 2x Panther A (560 pts)

Motorised Heavy Artillery Battery - 1x Command SMG, 1x Staff, 1x Observer Rifle, 1x Kubelwagen, 2x 15cm sFH18 (160 pts)

Rocket Launcher Battery - 1x Command SMG, 1x Observer Rifle, 1x Kubelwagen, 3x 15cm NW41 rocket launcher (105 pts)

1780 Points, 7 Platoons


LIST 2: INFANTRY
Feldherrnhalle Panzergrenadier

Compulsory Feldherrnhalle PanzergrenadierKompanie HQ - 1x CinC SMG, 1x 2iC SMG (45 pts)

Compulsory Feldherrnhalle Panzergrenadier Platoon - 1x Command MG, 4x MG (130 pts)
- Command Upgrade - 1x Replace Command MG with Command Panzerfaust SMG (10 pts)
- Transport - 1x Kfz 15 field Car, 1x Kfz 70 Truck per 2x MG (5 pts)

Compulsory Feldherrnhalle Panzergrenadier Platoon - 1x Command MG, 4x MG (130 pts)
- Command Upgrade - 1x Replace Command MG with Command Panzerfaust SMG (10 pts)
- Transport - 1x Kfz 15 field Car, 1x Kfz 70 Truck per 2x MG (5 pts)

Feldherrnhalle Anti-tank Gun Platoon - 1x Command SMG, 3x 7.5cm PaK40 (155 pts)
- Transport - 1x Kfz 15 field Car, 1x Kfz 70 Truck per gun (5 pts)

Feldherrnhalle Panzer Platoon - 1x Command Panther G, 3x Panther G (750 pts)

Anti-tank Gun Platoon - 1x Command SMG, 3x 7.5cm PaK40 (155 pts)

Light Panzerspah Platoon - 1x Command Sd Kfz 223 (radio), 2x Sd Kfz 222 (2cm) (110 pts)
- Upgrade - 1x Replace Sd Kfz 222 (2cm) with Sd Kfz 221 (2.8cm) (0 pts)

Motorised Heavy Artillery Battery - 1x Command SMG, 1x Staff, 1x Observer Rifle, 1x Kubelwagen, 2x 15cm sFH18 (160 pts)

Rocket Launcher Battery - 1x Command SMG, 1x Observer Rifle, 1x Kubelwagen, 3x 15cm NW41 rocket launcher (105 pts)
- Transport - 1x Kfz 15 field Car, 1x Sd Kfz 11 half-track per gun (5 pts)

1780 Points, 8 Platoons


LIST 3: MECHANIZED
Gepanzerte PanzerPionier

Gepanzerte Panzer Pionier Company HQ - 1x CinC SMG, 1x 2iC SMG, 2x Sd Kfz 251/1 (65 pts)
- CinC Upgrade - 1x Upgrade CinC SMG to CinC SMG Panzerknacker (5 pts)

Compulsory Gepanzerte Panzerpionier Platoon - 1x Command Pioneer MG, 1x Sd Kfz 251/1, 6x Pioneer MG, 3x Sd Kfz 251/7 (265 pts)
- Command Upgrade - 1x Replace Command Pioneer MG with Command Pioneer Panzerfaust SMG (10 pts)
- Supply Vehicle - 1x Pioneer Supply Truck (25 pts)

Compulsory Gepanzerte Panzerpionier Platoon - 1x Command Pioneer MG, 1x Sd Kfz 251/1, 6x Pioneer MG, 3x Sd Kfz 251/7 (265 pts)
- Command Upgrade - 1x Replace Command Pioneer MG with Command Pioneer Panzerfaust SMG (10 pts)
- Supply Vehicle - 1x Pioneer Supply Truck (25 pts)

Schwere Panzer Platoon - 1x Command Konigstiger, 1x Konigstiger (690 pts)

Anti-tank Gun Platoon - 1x Command SMG, 3x 7.5cm PaK40 (155 pts)

Motorised Heavy Artillery Battery - 1x Command SMG, 1x Staff, 1x Observer Rifle, 1x Kubelwagen, 2x 15cm sFH18 (160 pts)
- Radio Truck - 1x Kfz 15 field Car, 1x Kfz 68 radio Truck, 1x Sd Kfz 11 half-track per gun (0 pts)

Rocket Launcher Battery - 1x Command SMG, 1x Observer Rifle, 1x Kubelwagen, 3x 15cm NW41 rocket launcher (105 pts)

1780 Points, 6 Platoons

LIST4: TANK COMPANY
Stug Batterie

Compulsory StuG Batterie HQ - 1x CinC StuG G (95 pts)

Compulsory StuG Platoon - 1x Command StuG G, 2x StuG G (285 pts)
- Options - 1x Replace StuG G with StuH 42 (0 pts)

Compulsory StuG Platoon - 1x Command StuG G, 2x StuG G (285 pts)
- Options - 1x Replace StuG G with StuH 42 (0 pts)

Pionier Platoon - 1x Command Pioneer Rifle, 9x Pioneer Rifle (235 pts)
- Command Upgrade - 1x Replace Command Pioneer Rifle with Command Pioneer Panzerfaust SMG (10 pts)

Schwere Panzer Platoon - 1x Command Konigstiger (345 pts)

Sturm Platoon - 1x Command MG, 6x MG (180 pts)
- Command Upgrade - Upgrade Command SMG, 6x MG with Panzerfaust (70 pts)

Heavy Artillery Battery - 1x Command SMG, 1x Staff, 1x Observer Rifle, 2x 15cm sFH18 gun (160 pts)
- Transport - 1x Sd Kfz 7 half-track, 1x Sd Kfz 7 half-track per gun (5 pts)

Rocket Launcher Battery - 1x Command SMG, 1x Observer Rifle, 1x Kubelwagen, 3x 15cm NW41 rocket launcher (105 pts)
- Transport - 1x Kfz 15 field Car, 1x Sd Kfz 11 half-track per gun (5 pts)

1780 Points, 7 Platoons

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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 11:31 am

o no, my message got erase ugh...

damn forum okay i need to do this quick and then to the gym

hq 55 + pf =75
two panzershreck teams both go to combat platoons =65
full panzergens with pf= 230
full panzergens with pf= 230
3 panthers d= 610
king tiger =345
3 nebs =90
recon 3 sg kfz 222 and 223 =120

1765

you can play around to get it 1750 to 1780
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Re: Germans!

Post  Trevor Y. on Sun Apr 14, 2013 11:37 am

Which company is this list built from?
Guessing... SS-Freiwilligen-Panzergrenadierkompanie. Using Nederland - Fearless/Veteran?

I was able to make the identical list using that Company. Man it feels like barely any models and only 4 tanks! After playing yesterday and seeing all the tanks both of you fielded, I am scared they are going to die really fast. I hope they are as tough as you say they are!

To make it 1780 on the nose (adding 15 points), I would have to make the following changes to the list (See BOLD below):

SS Freiwilligen

Compulsory SS Freiwilligen Panzergrenadierkompanie HQ - 1x CinC SMG, 1x 2iC SMG, 1x Kfz15 field Car, 1x Motorcycle with sideCar (55 pts)
- Command Upgrade - 1x Upgrade CinC SMG to CinC SMG Panzerfaust (10 pts)
- Command Upgrade - 1x Upgrade 2iC SMG to 2iC SMG Panzerfaust (10 pts)
- Panzerschreck - 2x Panzerschreck, 1x Kfz15 field Car (65 pts)

Compulsory SS Freiwilligen Panzergrenadier Platoon - 1x Command MG, 6x MG (220 pts)
- Command Upgrade - 1x Replace Command MG with Command Panzerfaust SMG (10 pts)
- Panzerfaust - 1x Replace MG with Panzerfaust MG (10 pts)

Compulsory SS Freiwilligen Panzergrenadier Platoon - 1x Command MG, 6x MG (220 pts)
- Command Upgrade - 1x Replace Command MG with Command Panzerfaust SMG (10 pts)

Schwere Panzer Platoon - 1x Command Konigstiger (345 pts)

Nordland SS-Panzer Platoon - 1x Command Panther D, 2x Panther D (610 pts)

SS-Panzerspah Platoon - 1x Command Sd Kfz 223 (radio), 2x Sd Kfz 222 (2cm) (120 pts)

SS-Rocket Launcher Battery - 1x Command SMG, 1x Observer Rifle, 1x kubelwagen, 3x 15cm NW41 rocket launcher (90 pts)
- Transport - 1x Kfz 15 field Car, 1x Sd Kfz 11 Half-track per rocket launcher / PaK 40 (5 pts)


1780 Points, 6 Platoons

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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 1:12 pm

THE quote system sucks when you have to scroll down so i will copy and paste.

first list. dont go pknaker as you dont get def fire with them. panzerfaust are really strong and will bail a tank usually when tanks come in assault.
Armoured Flame-thrower Platoon - 1x Command Sd Kfz 251/16 (Flamm), 3x Sd Kfz 251/16 (Flamm) (210 pts)- these are overpriced and can die really easily. they can be used but they are situational.

Panther Platoon - 1x Command Panther A, 2x Panther A (560 pts)

Motorised Heavy Artillery Battery - 1x Command SMG, 1x Staff, 1x Observer Rifle, 1x Kubelwagen, 2x 15cm sFH18 (160 pts)-- usually you want one or the other. if you go panthers you dont need but can have the heavy arty.

also when making lists you should have even numbers. so 4, 6, 8 plattons. only time u want odd is for 9 and when you have 9 platoons the first platoon you lose doesnt count against you. even helps you have half on for reserves missions. if you have odd the odd man sits out.

2nd list looks good. not so good at the offensive with static gun platoons.


you are in th right direction
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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 1:15 pm

you are corrcted, that the list fv.

you cant replace mg/pf if you want the panthers.

Yesterday we were using med. this are heavy tanks that really hurt med tanks. the only problem is american tanks can now hurt panthers which they could never do from the front.
you have to upgrade the pak gun first and then you can upgrade it.

make sense?
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Re: Germans!

Post  Trevor Y. on Sun Apr 14, 2013 2:43 pm

OKay a couple of questions:
1) What the heck is a Panzerknacker!!! Can't find that anywhere! I upgraded to it, because I had 5 points left to spend and I figured whatever it is is likely better than nothing.
2) In the games we played, I could see how a mechanized Infantry has some real advantages with few disadvantages over a static infantry list. Is this a correct assumption?
3) I will try and improve the first list I posted earlier from your feedback, and I will note the changes made. Is this better? Note there were quite a few changes.

LIST:
Gepanzerte PanzerGrenadier

Gepanzerte Panzergrenadier Company HQ - 1x CinC SMG, 1x 2iC SMG, 2x Sd Kfz 251/1 (65 pts)
(Upgraded Panzerfaust) - CinC Upgrade - 1x Upgrade CinC SMG to CinC SMG Panzerfaust (10 pts)
(Upgraded Panzerfaust) - 2iC Upgrade - 1x Upgrade 2iC SMG to 2iC SMG Panzerfaust (10 pts)

(Increased from 4 to 6) Compulsory Gepanzerte Panzergrenadier Platoon - 1x Command MG, 1x Sd Kfz 251/1 or 251/10, 6x MG, 3x Sd Kfz 251/1 (220 pts)
- Command Upgrade - 1x Replace Command MG with Command Panzerfaust SMG (10 pts)

(Increased from 4 to 6) Compulsory Gepanzerte Panzergrenadier Platoon - 1x Command MG, 1x Sd Kfz 251/1 or 251/10, 6x MG, 3x Sd Kfz 251/1 (220 pts)
- Command Upgrade - 1x Replace Command MG with Command Panzerfaust SMG (10 pts)

(Added Scout Platoon) Panzer Scout Platoon - 1x Command Motorcycle MG, 2x Motorcycle MG (110 pts)

(Removed King Tiger, added 3 Panzer 4) Panzer Platoon - 1x Command Panzer IVH, 2x Panzer IVH (270 pts)

(Removed Flamethrower Platoon, added 1 Panther A) Panther Platoon - 1x Command Panther A, 3x Panther A (750 pts)

Rocket Launcher Battery - 1x Command SMG, 1x Observer Rifle, 1x Kubelwagen, 3x 15cm NW41 rocket launcher (105 pts)

1780 Points, 6 Platoons (Note Even number of Platoons)

Notes:
I took out one King Tiger and Flamethrower Platoon, but added another Panther, upgraded command, added 3 Panzer IV, added Recon, and upped my infantry platoons. Changes made to improve assault capability, protect against reinforcement placement, and antitank killing capability. Better?

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Re: Germans!

Post  Timbo on Sun Apr 14, 2013 3:41 pm

That last list you posted definitely looks playable. You've got a full tool box. Good AT, recce, infantry and a template weapon. Grenadiers provide better infantry in some situations because their platoons are beefier. I think they can be 9-10 stands instead of the 7 stands common to panzergrenadiers. German flamethrowers as mentioned earlier are much less effective than Soviet ones. They are only RoF 2, and their flame vehicles are not allowed to assault. Soviet flame tanks can both flame and assault, making them a superior choice.

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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 3:55 pm

Trevor Y. wrote:OKay a couple of questions:
1) What the heck is a Panzerknacker!!! Can't find that anywhere! I upgraded to it, because I had 5 points left to spend and I figured whatever it is is likely better than nothing.
2) In the games we played, I could see how a mechanized Infantry has some real advantages with few disadvantages over a static infantry list. Is this a correct assumption?
3) I will try and improve the first list I posted earlier from your feedback, and I will note the changes made. Is this better? Note there were quite a few changes.


It basic increases your at in assaults but doesnt give denf fire.
Mech inf are more exp because of the cost to having armour trucks. these have gotten better in v3.
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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 3:57 pm

Timbo wrote:That last list you posted definitely looks playable. You've got a full tool box. Good AT, recce, infantry and a template weapon. Grenadiers provide better infantry in some situations because their platoons are beefier. I think they can be 9-10 stands instead of the 7 stands common to panzergrenadiers. German flamethrowers as mentioned earlier are much less effective than Soviet ones. They are only RoF 2, and their flame vehicles are not allowed to assault. Soviet flame tanks can both flame and assault, making them a superior choice.

german regular gens still come as 7 in lw but are rifle/mg and therefore cheaper. In mid you can have 10 stands.
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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 3:59 pm

(Removed King Tiger, added 3 Panzer 4) Panzer Platoon - 1x Command Panzer IVH, 2x Panzer IVH (270 pts)

(Removed Flamethrower Platoon, added 1 Panther A) Panther Platoon - 1x Command Panther A, 3x Panther A (750 pts)

you shoul go 4 panzer 4 and 3 panthers.
panthers are tank killers and 4 panzer are all round tanks. you want 4 panzer for to sustain damage and to be better at assaults.

I will post one of my fav but old mech lehr list if you want to build around german mech
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Re: Germans!

Post  Trevor Y. on Sun Apr 14, 2013 4:02 pm

Shaun wrote:I will post one of my fav but old mech lehr list if you want to build around german mech

Yes please. I think I want to start with mech. Seems more mobile and flexible to me.

Shaun wrote:you shoul go 4 panzer 4 and 3 panthers.
That would give me 10 points to spend. I could add a Panzerfaust and SMG to my Motorcycle Command. LOL. Nothing else I can buy for 10 points. I don't have access to Lehr lists with the Grey Wolf book.

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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 4:15 pm

Confident Veteran

Panzergrenadier Lehr Kompanie- Armoured Infantry Demonstration Company

German Late-War- Mechanised Company


Platoon Qty Unit Points

Headquarters
Panzergrenadier Lehr Kompanie HQ p.103 2Cmd Panzerfaust SMG team 120
3Sd Kfz 251/1
1Panzerschreck team


Combat Platoons

Panzergrenadier Lehr Platoonp.104 1Cmd Panzerfaust SMG team 290
3Tank-hunter team
3Sd Kfz 251/1
1Sd Kfz 251/10 (3.7cm)
6MG team
10 strong platoon.

Panzergrenadier Lehr Platoon p.104
1Cmd Panzerfaust SMG team 185
2Tank-hunter team
2Sd Kfz 251/1
1Sd Kfz 251/10 (3.7cm)
4MG team

(attach panzershreck to make platoon 8 strong)
Divisional Support

Panther Lehr Platoon p.100 3Panther A 560


Tank-hunter Lehr Platoon p.116 4 Jagdpanzer IV 380 ( you can use stugs instead)

Puma Panzerspäh Lehr Platoon p.114 3Sd Kfz 234/2 (Puma) 150


Rocket Launcher Battery p.200

1Cmd SMG team 95
1Kfz 15 field car
1Observer Rifle team
1Kubelwagen
221cm NW42
2Sd Kfz 11

(used only for smoke)
Company Points:

1780

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Source document: Earth & Steel (D-Day)

Dont buy the book. a new one is coming out june 6. i can lend you this book.
I really like this list for mech inf. any other book you can only have a base of 7 where as for lehr you can have a base of 10 inf which makes it tougher and has 4 at assets in base platoon
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Re: Germans!

Post  Trevor Y. on Sun Apr 14, 2013 4:36 pm

That does look pretty solid, and very very close to the mechanized one I posted last. It is funny, because the dice tin I bought was Panzer Lehr 130 Panderdivision. Has L's on the dice and all my markers. Almost like fate meant me to field this force. heh heh.

If I bought the models to field this, it would take very little to field the other one I posted as well. I will start to price out a force based on these last two lists. I think they look like the style I want to start playing with.
Smile

Thanks for all your help guys!

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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 5:08 pm

np, you should polly get stugs instead of jp4.

I have 8 jp4 and i could sell you 4, but it doesnt really matter
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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 5:09 pm

Trevor Y. wrote:That does look pretty solid, and very very close to the mechanized one I posted last. It is funny, because the dice tin I bought was Panzer Lehr 130 Panderdivision. Has L's on the dice and all my markers. Almost like fate meant me to field this force. heh heh.

If I bought the models to field this, it would take very little to field the other one I posted as well. I will start to price out a force based on these last two lists. I think they look like the style I want to start playing with.
Smile

Thanks for all your help guys!

lehr is a great force. the den does have lehr inf blisters which would be great to have. if you want to paint them as lehr, the inf is a greener than standard german unifrom
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Re: Germans!

Post  Trevor Y. on Sun Apr 14, 2013 5:17 pm

Shaun wrote:np, you should polly get stugs instead of jp4.

I have 8 jp4 and i could sell you 4, but it doesnt really matter

I checked the list, and it doesn't allow you to choose Stugs. Is this really kosher? The statistics for them are identical. I would prefer to get stugs as well, because I can use them in other lists and there is a box set I could pick up. Or are you talking about taking the Stugs/BIV choice instead?

Coincidentally, speaking of colors, I was actually doing research on this while you posted, heh heh.

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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 5:30 pm

Trevor Y. wrote:
Shaun wrote:np, you should polly get stugs instead of jp4.

I have 8 jp4 and i could sell you 4, but it doesnt really matter

I checked the list, and it doesn't allow you to choose Stugs. Is this really kosher? The statistics for them are identical. I would prefer to get stugs as well, because I can use them in other lists and there is a box set I could pick up. Or are you talking about taking the Stugs/BIV choice instead?

Coincidentally, speaking of colors, I was actually doing research on this while you posted, heh heh.

it would be fine to use stugs as jp4. they have the exact same stats and i used jp4 for stugs for the longest time as they look better Smile

on the flames of war site, there is also great info for painting colours

here is fow link
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Re: Germans!

Post  Trevor Y. on Sun Apr 14, 2013 6:44 pm

I hope I picked all the right things...
To run both lists I believe this would be my order (retail prices included):

GBX25 Stug G Platoon $58.00 Contains 5 Stug G
GBX10 Panzer IV Platoon $58.00 Contains 5 Panzers
GBX17 Panzergrenadier HQ $40.00 HQ - 3 halftracks - panzerschrek team
GBX09 Panzergrandier Platoon $65.00 Contains 4 Halftracks, 1 Command, 6 Rifle Teams Bases
GBX09 Panzergrandier Platoon $65.00 Contains 4 Halftracks, 1 Command, 6 Rifle Teams Bases
GE780 Panzer Lehr Panzergrenadier $23.00 10 Team
GBX19 Panther A Platoon $70.00 1 Command, 5 Tanks total
GE361 Puma Panzerspah $12.50 1 Vehicle
GE361 Puma Panzerspah $12.50 1 Vehicle
GE361 Puma Panzerspah $12.50 1 Vehicle
GE592 21cm NW42 rocket launcher $23.00 3 Rockets and crew
GE590 15cm NW41 rocket launcher $23.00 3 rockets and crew
GE412 Horch Kfz 15 field car $21.00 2 cars
GE272 sd Kfz 11 3 ton trucks $12.50 2 trucks
GE409 Kubelwagen $14.00 3 cars
BAGP22 Panzer Lehr Patch $12.00
GE400 BMW Motorcycle & sidecar $12.50 4 bikes
FOWBG-BF-SL Battlefoam Flames of War Army Kit Pack Standard Loadout $99.99

Total Retail $634.49

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Re: Germans!

Post  Timbo on Sun Apr 14, 2013 8:37 pm

Be aware that Plastic Soldier Company makes stugs, panzer IVs, panthers, halftracks and German infantry. Darren can order it in. The quality is good, and you would probably save yourself a couple of hundred dollars.

P.S. And good luck with that BF battlefoam bag. Those have been backordered for months Crying or Very sad

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Re: Germans!

Post  lorsve on Sun Apr 14, 2013 9:56 pm

For transports most are available as 1 piece resin with a base or multi-piece like a tank. I like them without bases but for the amount of use they see you may want the resin.


GE412 Horch Kfz 15 field car $21.00 2 cars replace with GE413 Horch Kfz 15 field car $12.50

Also for Lehr you would want 2 platoons for that list. What some people do is just special order tank hunter teams(GSO112 Panzerschreck (late)) and use a regular platoon.

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Re: Germans!

Post  Shaun on Sun Apr 14, 2013 9:57 pm

GE780 Panzer Lehr Panzergrenadier $23.00 10 Team

you dont need this. instead u should order six GSO112 Panzerschreck (late) to make six tank hunter teams since you have two full mg platoons with the halftrack inf box.
GE592 21cm NW42 rocket launcher $23.00 3 Rockets and crew dont need this. the 15 cm will work.

other than that looks good!
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Re: Germans!

Post  Trevor Y. on Sun Apr 14, 2013 11:07 pm

Okay so here is the updated list. Thanks guys!

GBX25 Stug G Platoon $58.00
GBX10 Panzer IV Platoon $58.00
GBX09 Panzergrandier Platoon $65.00
GBX09 Panzergrandier Platoon $65.00
GSO112 Panzerschreck (late) $2.00
GSO112 Panzerschreck (late) $2.00
GSO112 Panzerschreck (late) $2.00
GSO112 Panzerschreck (late) $2.00
GSO112 Panzerschreck (late) $2.00
GSO112 Panzerschreck (late) $2.00
GBX19 Panther A Platoon $70.00
GE361 Puma Panzerspah $12.50
GE361 Puma Panzerspah $12.50
GE361 Puma Panzerspah $12.50
GE590 15cm NW41 rocket launcher $23.00
GE413 Horch Kfz 15 field car $12.50
GE272 sd Kfz 11 3 ton trucks $12.50
GE409 Kubelwagen $14.00
GBX17 Panzergrenadier HQ $40.00
BAGP22 Panzer Lehr Patch $12.00
GE400 BMW Motorcycle & sidecar $12.50
TD013 Wehrmacht Dice and Token Set $24.00
FOWBG-BF-SL Battlefoam Flames of War Army Kit Pack Standard Loadout $99.99
Total Cost: $615.99

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Re: Germans!

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